Should i buy sion lol




















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Explore Wikis Community Central. Register Don't have an account? History Talk 0. Do you like this video? Play Sound. Patch History. Edit Glory in Death. During the frenzy, Sion can move and use his basic attacks , but not summoner spells , and empowers himself with the following effects: 1. Edit Death Surge. Glory in Death will still trigger if Sion is killed by the Nexus Obelisk. Sion's death timer starts when he dies and not when Glory in Death ends.

If Sion lives longer than what his death timer lasts for, he will not revive until Glory in Death has ended. When it ends, he instantly revives. This may result in some odd interactions and bugs at times. The effect that heals Sion back to full health at the start of Glory in Death cannot be modified by healing reductions and does not count towards the 'Damage Healed' statistic at the end of game lobby.

Glory in Death has a capped 60 seconds duration. If the player manages to survive for so long, Sion dies instantly, regardless of his current health. The healing modifier during Glory in Death reduces all incoming healing, it does not matter if they are sourced from Sion himself or an ally.

This does not affect life steal. This healing modifier stacks additively with Spirit Visage and does not stack with heal and shield power. The fixed attack speed is achieved by lowering and increasing the maximum and minimum attack speed to 1. This also means that it's unaffected by other attack speed modifiers for the duration, such as bonus attack speed or cripples. However, buffs that allow for the normal attack speed cap 2. This means that while one of these effects are active, Sion may exceed his 1.

When the buff's effect ends, the attack speed cap will revert to 2. Since most de buffs are lost on-death, Sion also loses them before transitioning into his zombie state. However, keep in mind that some de buffs do persist through death. Examples of losing debuffs includes undisplayed "markers" that tell the ability that this unit can't be affected again by the same cast, such Event Horizon's or Gravity Field's "got stunned" marker. Meaning, Sion can be stunned by these abilities and be stunned again by the same cast after reanimating.

An example of a debuff that persist through death is Brand's Blaze. Some item passives do not persist through death and will be lost for the initial few seconds of Glory in Death. Trying to cast item actives during the initial stasis will buffer their casts instead, unless Sion issues another command before being able to act again.

Exception: Quicksilver , which can be cast during the stasis. The bonus on-hit damage granted during Glory in Death is unaffected by life steal, but is applied against structrures that are not turrets. However, it can be applied against structures that are not turrets.

Sion won't lose health during this time. However, Sion cannot: channel Recall , enter resurrection e. Glory in Death does not trigger on clones of Sion , such as with Test of Spirit.

Glory in Death's untargetability from the stasis does not destroy in-flight projectiles. Projectiles created while Sion is in the zombie form will still travel to him even after he dies. Upon death, the current cooldowns of Sion's summoner spells are increased to 4 seconds. Afterwards, he is still unable to use them until he respawns. However, it is possible for another lock-out effect to unlock them when their duration ends excluding crowd control with the exception of stasis.

After Glory in Death ends, the corpse of Sion will retain unit collision despite being dead on the ground. Buffs from jungle monsters that Sion acquired during Glory in Death will not be lost when the duration ends. By surviving for the full duration of 60 seconds, Sion will have suffered Sion can also heal from spell vamp , althought the stat is currently unobtainable and it would be also unusable during Glory in Death , since there would be no available abilities that would apply it.

Even though its visuals are present, Dark Harvest can never be gained from Sion under the effect of Glory in Death. At the start of Glory in Death , Sion's mana drops to 0, but his mana regeneration will remain in effect.

Notes Death Surge will grant the bonus movement speed after a brief delay. Death Surge has a shared cooldown across each ability key, regardless of which key is used to activate it. Q — Decimating Smash. Sion raises his ax. When he lets go of Q, he slams down his axe, dealing damage and slowing. If the axe has charged, the ability does extra damage and knocks up instead of slows. W — Soul Furnace. Sion gains a shield for a few seconds.

If he recasts the ability, the shield explodes, dealing damage to all enemies nearby. For each minion he kills, he gains permanent health. E — Roar of the Slayer. R — Unstoppable Onslaught. Sion charges, traversing large portions of the map. If he hits an enemy, he knocks them up and dealing damage. December 18, at December 24, at Nicolas says:.

March 23, at March 27, at March 28, at LoL Philippines says:. March 31, at April 1, at Xavkul says:. April 17, at April 18, at Mettaton says:. April 19, at May 25, at May 28, at Blue Saucer says:. August 25, at DartExplosion10 says:. October 8, at October 10, at October 11, at Vinzan LAN says:. March 3, at March 5, at Your Dinosaurs says:. March 24, at March 25, at TopTankMain says:. July 12, at July 13, at August 18, at Corrupto says:. September 28, at Crytastic EU West says:.

August 16, at August 17, at August 27, at Aspect Draconis says:. January 14, at This piece simply lacks a background. There are some colours on the right side but they are a poor excuse to mask its absence. Conversely, Sion gives some idea of his look: the outline is mostly clear and the colours passable; yet the legs look rather drab.

The blue skin is puzzling and makes his trousers difficult to notice; though they are there, fortunately. However, the technological enhancements look rather good and add a different air of monstrous power.

One thing to notice is that when in movement the metal plates look quite flexible and stretchy which breaks the fantasy. In essence, we still have an undead juggernaut but with a different style.

Fans of Sion will find it an interesting alternative with a touch of technology. Emtpy black on the left and a mess of green elsewhere make the background a chaos of olive shades.

A devastated battlefield covered in troops can be guessed but details are few and extremely unclear. Sion appears between a triumphant stance over a defeated warrior and a forward step with an expression that shows ferocity tainted by the toll and indifference proper of war. As close to a human warrior as Sion can get his brutality fits the usual depiction of a barbarian. The new look does tidy his aspect a good bit but there are still hints of his perseverance.

Still, the skin seems to be lacking in personality. It states that Sion would be a bestial warrior but nothing else. In other words, it mostly removes his undead aspect without adding much else. The background is simple as the plains it depicts; thanks to the effective logging.

The setting is clear but rather empty and unassuming. Sion stands proudly before his work with an inflated chest and proportions that are too exaggerated. He looks acceptably shaded but the outline places him closer to a caricature than a portrayal. With a wooden jaw and a log for left foot one gets the idea that Lumberjack Sion is trying to be funny.

Even though his cap, jeans and boot look quite clean while the heavily dented axe, worn shirt and mechanical parts add the gritty aspects missing. This makes the appearance a mixed bag of clean and worn elements as well as wood prosthetics opposing technological ones. Truth be told, the logger reference is there but muddled by unexplainable additions. Sion appears wielding his afterlife powers as tortured, crimson ghosts surround him.

Create Account Social Register. Graves is relatively easy to play and is a top tier ADC at the moment, so he'd be a good buy. Jinx is pretty good but she has one big drawback in not having an escape, which can make her more difficult to play compared to others, especially because it's much more punishing when you aren't good at positioning and kiting.

For a first ADC I'd recommend either Graves because he's easy and an all-rounder with no real weakness or Caitlyn because she's very easy and a strong laner without any counters.

Ultimately I'd just go with whatever you think will be most fun for you though. There aren't very many ADCs that are just straight up weak. Vayne, Draven, And Kalista are some of the harder ADCs to play well, but are very strong played right, I'd suggest getting used to Graves, Corki, Jinx, and Caitlyn first, these four give you a variety of playstyles and tools and are all in a strong spot at the moment.



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